Players will need to sacrifice increasingly rare materials at the altar to gain access to the various upgrades, all the while learning more about Sanctuary's "tumultuous past," Blizzard writes in a blog post on the subject. However, unlocking most of these upgrades won't be easy. The Legendary potions also look to put a major spin on moment-to-moment gameplay, such as one potion granting a random shrine or pylon effect whenever consumed or the ability to always receive two Primal items whenever a single Primal item drops. There look to be some truly wild buffs further down the tree, ranging from 15% increased damage across the board to the ability for pets to pick up and salvage common, magic, and rare items, Torchlight-style. It's not quite as forgiving as Diablo 3's system, but it will make it so buildcrafters will have plenty of room to tinker in the endgame, and players will be able to switch out their builds in the early game without much of a financial setback.By clicking 'enter', you agree to GameSpot's We know for sure that Diablo 3's fantastic respecc system will make it into the final release, with players able to refund single skills or an entire tree for a very reasonable fee. It appears most of the changes we can expect between now and release will be technical, such as improvements to server stability and hopefully a solution to the thorny issue of some players' GPUs being bricked. Blizzard spent years learning the ins and outs of a live-service game, and now it plans to execute those lessons in the upcoming Diablo 4, which arrives on June 2.ĭiablo 4's beta tests are giving us a great idea of what to expect from the final product. You gotta admit, eleven years is a tenure any game would be proud to have, especially after a start as rocky as Diablo 3. What this essentially means is that Diablo 3 is on its way to retirement.
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